Sunday, January 8, 2017

Simcity I

WHAT IS SIMCITY ALL ABOUT?

CITY SPECIALIZATION AND TOURISM!

THE MAIN LEADER IN THESE AREAS IS THE GOVERNMENT.
ROADS, UTILITIES, ZONING, CITY SERVICES, EDUCATION, MASS TRANSIT, & GREAT WORKS SUCH AS ARCOLOGY, INTERNATIONAL AIRPORT, SOLAR FARM, & SPACE CENTER ARE CONTROLLED BY THE GOVERNMENT.



DESIGNING YOUR OWN CITY AROUND THE NATURAL RESOURCES IN EACH GEOGRAPHICAL AREA IS KEY TO SUCCESS IN SIMCITY.

EVERYONE (MAYORS) BEGINS WITH 50,000 SIMOLEANS AND AS YOUR CITY GROWS YOU EARN MONEY.
YOU LOSE MONEY BY DESIGNING YOUR CITY POORLY.
A POOR DESIGN MEANS BAD ROAD DESIGN, LIMITED UTILITIES, LIMITED CITY SERVICES, BAD EDUCATION, & LIMITED MASS TRANSIT SYSTEM.
LIKE REAL LIFE IF YOU SPEND MORE MONEY THAN YOU MAKE PER MONTH YOU GO BROKE!



MINING HEADQUARTERS COST:
DRILLING HEADQUARTERS COST:
TRADING HEADQUARTERS COST:
ELECTRONICS HEADQUARTERS COST:



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EACH OIL WELL REQUIRES AT LEAST ~177,700 TOTAL SIMOLEANS OR 650 SIMOLEANS PER HOUR TO BE PROFITABLE.

EACH OIL REFINERY REQUIRES AT LEAST ~371,200 TOTAL SIMOLEANS OR 1,150 SIMOLEANS PER HOUR TO BE PROFITABLE.


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EACH TRADE DEPOT ESTABLISHED REQUIRES A VARIABLE AMOUNT OF SIMOLEANS DEPENDING ON HOW ALL THE INDUSTRY GOODS IS CIRCULATED THROUGH YOUR CITY.





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EACH PROCESSING FACTORY REQUIRES AT LEAST ~400,200 TOTAL SIMOLEANS OR 3,250 SIMOLEANS PER HOUR TO BE PROFITABLE.

EACH CONSUMER ELECTRONIC FACTORY REQUIRES AT LEAST ~1,300,200 TOTAL SIMOLEANS OR 6,200 SIMOLEANS PER HOUR TO BE PROFITABLE.


STAY TUNED FOR UPDATES!


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